Jun 01, 2009, 09:02 PM // 21:02
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#1541
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Academy Page
Join Date: Aug 2007
Guild: The Frosty Posse [BrOs]
Profession: Rt/E
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Hekets as a playable race, lol
Also, more dungeons, and consensual PvP in the PvE overworld.
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Jun 01, 2009, 09:23 PM // 21:23
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#1542
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by Curseman
I personally think that races should just be a cosmetic difference, or associate the player with a racial "faction" a la Kurzicks/Luxons.
If they make it so there are gameplay and balance differences between races, then it is inevitable that there will be a "right" and a "wrong" choice of race for each class.
Want to be a warrior? Hope you like giants. Prefer rangers? Then you have to choose between being a cat-monster or being gimped. No one has ever made something like that balance out so that every choice is equally good, and no one is ever going to. All it will do is lead to a lack of (good) choices in character creation, as well as the reinforcement of player and character stereotypes.
I just want to play as a regular human fighter/wizard/whatever, and statistical racial differences would mean that I have to choose whether to play as the character I want to play, or being actually effective in the game.
This is all, of course, to say nothing of balancing issues, and what happens to players when their character's unchangeable race gets nerfed into inferiority.
No differences in stats, skills, or classes between races means that the game is more balanced, is *easier* to balance, and that players have much more freedom in being able to choose who and what they want to play as.
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What if Races give a bonus like Primary Professions do?
ie, Asura's have more energy, Sylvari are fast casting, etc.
True, Asura Elementalists would be the logical choice, but it wouldn't rule out a Asura Warrior with more energy to use skills Warriors can't normally use.
I'm not convinced this is a good idea, just throwing it out there.
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Jun 03, 2009, 01:29 PM // 13:29
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#1543
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Frost Gate Guardian
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New idea for area in guildwars 2
Hey,
I bet almost all of the online players tried even for 1 hour to play runescape. Yet the graphics are bad and mario 3d is not in the likness of everyone. Yet what i have wanted to discuss is the area in RS which is called the wilds. The wilds is an area where every one can engage to it from a middle lvl to the highest. There are no rules in that place when you enter you can kill who ever you want, and how you want. There are no allies and no friends 1vs all. When you die in, you drop an xxx of gold, the more time your in the place the larger the drop you drop when you die. I hope what could be dropped is an asigned money.
If you think an area which is not a closed arena should be made in guildwars 2 where everyone could fight everyone with no rank with no rules for when you die you drop a certain amount of a signed money please sign this.
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Jun 03, 2009, 01:45 PM // 13:45
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#1544
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Ascalonian Squire
Join Date: Jul 2008
Guild: Shadow of Outlaws
Profession: E/P
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Totaly ridiculous. I bet as soon as someone got drops they will logg out immediately, it will be worse than Radom Arena.
Last edited by ebeast; Jun 03, 2009 at 01:50 PM // 13:50..
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Jun 03, 2009, 01:58 PM // 13:58
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#1545
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Site Contributor
Join Date: Jul 2008
Location: Dallas, TX. USA
Guild: Not in any guild at the moment
Profession: N/
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/notsigned
This is stupid in general, even more so in GW.
I have a feeling you've just tried out HA for the first time xD
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Jun 03, 2009, 01:59 PM // 13:59
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#1546
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Wilds Pathfinder
Join Date: Jul 2008
Location: Wales
Guild: Order of the Azurelight[OA]
Profession: E/
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Quote:
Originally Posted by ebeast
Totaly ridiculous. I bet as soon as someone got drops they will logg out immediately, it will be worse than Radom Arena.
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Agreed.
This is not like runescape, proffessions are built to work togeather, not to be expected to deal enough damage to kill someone, aswell as enough to heal themselves, and whats to stop a guild, on vent, walking into "the wilds" and ganging up on people?
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Jun 03, 2009, 02:04 PM // 14:04
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#1547
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Wilds Pathfinder
Join Date: May 2009
Location: The Netherlands
Profession: A/W
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I love the idea. I love "free for all areas". but I see a few problems!
1) Eventually the higher levels will dominate this place
2) People don't want to lose money, and if they are not one of the higher levels they will not go to this area
3) Guilds can help each other by not killing eachother.
Postive things
1) Title track for amount of kills made in that area ("murderer" title track?)
2) another pvp thing in pve, but pve players like it coz they don't care about balanced pvp. they just want to gank noobs with one attack.
So, I was thinking, an free for all area where everyone can kill eachother. but you do not lose money, so lower levels will play more. or that when u are lvl 40, you can only kill people from lvl 30 and onwards. so 30+. and when you are lvl 60, u can only kill people from lvl 50 and onwards. so lvl 50+.
So yeh I love the idea. but they have to think hard how to make it a fair area. not sure if u wanted it to be fair. or that u like the idea about level 70's killing lvl 10's for example. (And maybe there won't be alot of levels, so everything I just said doesn't matter)
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Jun 03, 2009, 02:13 PM // 14:13
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#1548
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Lion's Arch Merchant
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/Fail there's wow/diablo 2 pvp for 12 yo old's to be abused..go play those..stupidiest thing i ever heard.
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Jun 03, 2009, 02:14 PM // 14:14
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#1549
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Ascalonian Squire
Join Date: Jan 2009
Guild: Leader-[Fun]
Profession: E/Mo
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/signed
I like the idea, always wanted sometime like this. Needs some work, but would be alot of fun =)
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Jun 03, 2009, 02:24 PM // 14:24
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#1550
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Lion's Arch Merchant
Join Date: Jan 2008
Location: Western Mass
Guild: Passionate Kiss of the cats [Kiss]
Profession: W/N
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/not signed
It would be abused from day 1
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Jun 03, 2009, 02:28 PM // 14:28
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#1551
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Ascalonian Squire
Join Date: Jul 2008
Guild: Shadow of Outlaws
Profession: E/P
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Quote:
Originally Posted by Warvic
2) another pvp thing in pve, but pve players like it coz they don't care about balanced pvp. they just want to gank noobs with one attack.
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Those "PvE" players must be the players age between 15 and 17, a grown person wanna gank noobs with one attack would laugh my ass off. And Guild Wars is more advance than those typical MMORPG games, basicly its a game for mature players.
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Jun 03, 2009, 02:33 PM // 14:33
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#1552
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Krytan Explorer
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/notsigned
I've done this in other games. I've been one of the people on Ventrilo ganging up on others. I've also been one of the people out there by myself getting ripped up by coordinated teams during a so-called "free for all." I wouldn't oppose having a free-for-all arena as long as everyone knows ahead of time it will be subject to such abuse - it can be fun, despite the imbalances. But having any sort of rank, title, money, or other rewards tied to it is absolutely ludicrous.
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Jun 03, 2009, 02:45 PM // 14:45
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#1553
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Wilds Pathfinder
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Knowing the no-fee MMO community as intimately as I do, I can safely say that it'd be a zone full of high level neckbeard griefers running around looking for easy kills. "Why wouldn't they fight each other?", you ask? It's less fun for them to actually have to put in effort to win, they find amusement in easy kills.
As for the above comment about GW and maturity, doesn't matter how "mature" a game can be, it will still have a large community of immature idiots running around. Welcome to MMOs and the internet in general.
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Jun 03, 2009, 03:39 PM // 15:39
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#1554
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Krytan Explorer
Join Date: Aug 2007
Guild: ----//---//---//-----//----
Profession: W/
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unlike in runescape there are no "easy" way to get money... RS mining, smelting,herbs yada yada things can get you tons of loot.. so in RS maybe Widly (The old Wilderness) is not as dramatic as it would be in GW2 (assuming the money gain in GW 2 will be the same as it is now).. Not only would it cause alot of comotion between the players but may cause possible quits on the game due to the loss of rare/expensive item..
In any case.. it is one thing to kill to win and another to kill just to get that shield...both rewarding.. but in one case losses are "emotinal" in other one is material be it pixelized =)
so
/ not signed
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Jun 03, 2009, 04:02 PM // 16:02
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#1555
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Wisconsin
Guild: Our Gostly Solo Caps
Profession: Mo/
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First off do any of you read what they said would be in gw 2 already. A pvp area called THE mists supposedly where epic battles will take place in a large scale. Meaning that it will be team based not single but that the mists is also a never ending fight meaning that it goes on 24/7 to who ever goes into it. Read what they said would be in gw2 before you post these.
Thank you.
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Jun 05, 2009, 10:37 AM // 10:37
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#1556
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Academy Page
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Quote:
Originally Posted by Mordakai
What if Races give a bonus like Primary Professions do?
ie, Asura's have more energy, Sylvari are fast casting, etc.
True, Asura Elementalists would be the logical choice, but it wouldn't rule out a Asura Warrior with more energy to use skills Warriors can't normally use.
I'm not convinced this is a good idea, just throwing it out there.
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Inevitably there would be a definitive right and a wrong choice, and if you didn't pick right, or even if you did but you got nerfed, then that's just too bad.
Even if an asura is good at x type of warrior and humans are good at y types of warriors, that still means you're being limited by race. Why not have all types of warrior viable for a single character?
Quote:
Originally Posted by PahaLukki
And definitely GW2 should have 10 skill bar (the numbers 9 and 0?), it would probably add more versatility to characters, with less emphasis on build wars instead of actual gameplay.
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Gotta agree with this. I would even support adding the - and = buttons and making it 12 skills for further reductions to build wars.
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Jun 06, 2009, 07:44 PM // 19:44
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#1557
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Krytan Explorer
Join Date: Sep 2007
Location: somewhere on earth!
Profession: E/Me
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i suggest Anet eliminates loading screens and makes the entire game world just one big area so much like in rs and WoW the only loading you will see is when entering dungeons and sometimes maybe a 1 second loading bubble.
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Jun 07, 2009, 05:05 AM // 05:05
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#1558
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Pre-Searing Cadet
Join Date: Jan 2008
Guild: SPQR
Profession: W/Mo
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I would like to see a seperate district for players to buy/sell goods. Maybe some sort of filter system allowing you to look at what items are wanted/for sale by catagory (ie Weapons, Materials, Services, Mini pets, consumables, Misc).
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Jun 09, 2009, 11:37 PM // 23:37
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#1559
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Pre-Searing Cadet
Join Date: Jun 2009
Guild: Legion of Pirates
Profession: A/
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I like the race bonus idea. The more things you need to plan ahead on (And the more it forces you to ignore your appearance), the better. I want to see people running around of all shapes and sizes, not just all charr or humans because "They don't look ugly" or "They look cool". I'd rather hear "They do more damage at once but attack slower, which is how I like it" or "They sidestep faster so I can dodge arrows better". /signed there.
The pvp/pve world mix, is a tough one... I've been thinking about it for a while. I want to fight in towns, in front of a ton of newbies and show off my skills (Or get owned by somebody with more. Hey, you can't win them all) but don't want everyone to murder them. The best decision I have is "pvp mode". It should work exactly like how the normal/hard mode switch does. Right under it are two buttons. In PvP mode, you play just like you do in gw1. In PvP mode, you can attack anyone else freely who's also in PvP mode. There should be a conformation message upon changing to PvP, and a minim ten second brake in fighting before changing back to PvE to prevent cheating. This shouldn't be too hard to implement. Just make anyone in PvE "Invulnerable", like the "ascalon veterans" in the Great Wall mission are. Don't even change the effect of the bluff, leave it exactly as it is (Though maybe fix the text up a little). There wouldn't be much programming required on a-net's part (Unless I'm missing something obvious, which happens a lot). This wouldn't totally replace arenas made for PvP since it's harder to form a team like this, but it'd introduce a new aspect of gaming. While I'm on this topic, I'd love to have this in GW1 too. I want to fight rankspanks as soon as their show their emotes.
/notsigned unless it can be balanced like I've stated above. It doesn't have to be exactly like I've posted, but it needs to be worked out a little.
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Jun 10, 2009, 03:12 AM // 03:12
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#1560
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Academy Page
Join Date: Apr 2008
Guild: Death by [Emo], And Haus of [GaGa]
Profession: E/Me
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Quote:
Originally Posted by Nofew
I like the race bonus idea.
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I hate the idea, unless the bonuses are different for each race and profession (Asuan Monk can have a GOLEM spam some healing skills, Asuran necros can have a GOLEM exploit corpses for them ect) I don't want for every monk to be a Sylvari and every warrior be a Norn.
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